Hey fellow gamers and gearheads!
Let's face it, we spend a lot of time in virtual vehicles, whether we're tearing up the track in a racing sim, cruising through open-world landscapes, or even managing a virtual garage. But how often do we actually think about the service those virtual rides need?
I'm proposing a discussion about how automotive service is portrayed (or often, not portrayed) in games, and how we might improve it. Let's dig into a few key points:
Realism vs. Fun: How much realism do we want in our automotive service? Do we want to meticulously change oil and spark plugs, or is it enough to just hit a "repair" button? Where's the sweet spot between authentic experience and gameplay enjoyment?
Game Mechanics: What are some interesting game mechanics related to automotive service that you've seen? (e.g., component wear and tear, performance tuning, diagnostic tools, parts management) What works, and what doesn't?
Missed Opportunities: What are some opportunities that game developers are missing when it comes to automotive service? (e.g., more detailed engine simulations, realistic fluid dynamics, customizable service schedules)
Modding and Community Content: Are there any mods or community-created content that add more depth to automotive service in games? What are some of your favorite examples?
Educational Potential: Could games be used to educate players about automotive service and maintenance? (e.g., learn about different engine components, understand the importance of regular maintenance, diagnose common problems)
Wishlist: What are some features or mechanics you'd like to see in future games related to automotive service? (e.g., a dedicated garage management mode, more realistic damage models, detailed diagnostic tools, multiplayer service challenges)
Specific Game Examples: Lets talk about specific games. For example, in games like the Forza series, there is some tuning, and basic damage, but not in depth repair. In the My Summer Car game there is very indepth repair. What are your thoughts on these types of implementations?
Imagine a game where you could:
Diagnose complex engine problems using a virtual OBD-II scanner.
Source and install performance parts to optimize your vehicle's handling and speed.
Manage a team of mechanics and build your own automotive empire.
Compete in service challenges against other players.
Let's brainstorm some ideas and see if we can inspire game developers to create more engaging and realistic automotive service experiences!
Automotive Service:
https://www.marketrese...tive-service-market-11730
What are your thoughts? Let's get this discussion rolling!